Where to catch me next
Conferences, live sessions, and my own six-week cohort. The thread tying them together: helping instructional designers, trainers, and L&D folks use AI to build real, interactive learning without needing to learn to code.
Vibe Coding for L&D: Your First Build with Claude Code
What exactly is vibe coding, and what can L&D actually build with it? This session introduces vibe coding, looks at practical ways it supports learning work, and compares some of the tools. I share examples from my own projects, then walk everyone through their first hands-on build in Claude Code. No previous coding experience is required, and registrants get a short prework video covering the install.
Game Lab Academy
Six weeks, live, in a group of ten. You start from a working side-scroller and leave with your own playable eLearning game. Not a lecture series — you build something every week, and I look at what you built.
See the cohortGame Lab Academy
Six weeks, live, in a group of ten. You start from a working game and leave with your own playable eLearning game. Dates for the next cohort go up on the Academy page as soon as they are set.
See the next cohortIntro to Claude Code: Build a Playable Learning Game
In one hour, a room with no coding background opened a real project, understood it with Claude Code, changed it on purpose and published it. The build was Deadline Run: a 60-second 2D office platformer with a phishing-awareness scenario built into it. The full recording, the starter project and every prompt used are free below.
Vibe Coding Portable Web Objects
A hands-on workshop on building Portable Web Objects: interactive, reusable games and activities you can drop straight into Storyline or Rise. Attendees left having built one.
How You Can Turn Vibe-Coded Games Into Reusable Web Objects for Storyline
A working method for taking the games you've vibe-coded and turning them into clean, reusable Portable Web Objects you can drop into any Storyline course, again and again, without rebuilding from scratch each time.
DevLearn siteVibe Coding Portable Web Objects: Create Reusable Games for Storyline and Rise
A 60-minute breakout on building Portable Web Objects: interactive, reusable games and activities you can drop straight into Storyline or Rise. Part of Training magazine's 50th anniversary conference, and attendees leave with techniques they can put to work the same week.
Training 2027 siteVibe Coding Portable Web Objects
A hands-on session on two builds and a done-for-you path for dropping a vibe-coded game into Storyline and Rise. Slides, prompts, and starter files are all still available.
View session materials
Bring Rachel to your event
I speak and run workshops on using AI to build real, interactive learning, not just faster slides. If one of these fits what you're putting together, let's talk.
Building real L&D products with AI
How to go from a training need to a working tool people actually use, using AI as a builder, not just a writer.
Gamification with coding agents
How coding agents let instructional designers build games and interactive experiences directly, no dev team required.
Beyond the chatbot
What instructional designers can build now that AI does more than draft text: reusable objects, not one-off prompts.
What your audience leaves with
- Something they actually built in the room, not just notes from a slide deck.
- A repeatable process for turning a training idea into a working object.
- Confidence to use AI as a building tool, not just a writing tool.