Playtest
Try my unfinished games.
Things I'm building. Not finished. Play one, then tell me what's off. Nothing here is for sale, and nothing asks for your email before you play.
About 2 MB to load.Sound is on; there's a mute button.Open full screen ↗
- PhoneSwipe left or right to switch tracks, up to jump, down to roll.
- ComputerArrow keys or WASD. Space jumps. P pauses.
- QuestionsThe six in there are sample questions. In a finished game they'd be yours.
Now testing · game 01
Coffee Run
A metro-station runner for training questions. Dodge trains and barriers, run along the train roofs, and grab coffee. To answer a question, run through the right door. Six right answers and you make the meeting.
Then tell me what felt off.
- Did the controls feel right?
- Did the questions interrupt the run, or fit into it?
- What was the exact moment it felt off?
Built for portrait play.Sound is on; there's a mute button.Open full screen ↗
- PhoneDrag your commander left for more recruits or right for tougher guards. Watch for red raids and protect your banner.
- ComputerDrag across the battlefield, or use the left and right arrow keys. Escape pauses.
- QuestionsClear a siege stage, answer a sample question, and unlock twin ballistas that fire real bolts or armored champions for the next attack.
Now testing · game 02
Crowd Surge
A three-stage medieval siege for training questions. Reclaim the village, seize the courtyard, and capture the keep. Move your commander to recruit more troops or tougher guards, protect your banner from raids, and turn right answers into weapons for the next assault.
Then tell me what felt off.
- Did moving the commander and choosing troops make sense?
- Did the question rewards change how the next siege felt?
- Where did the action become confusing, slow, or too hard?
Desktop or laptop. Keyboard required.Open full screen ↗
- MoveWASD or arrow keys. Press E to talk, interact, or hand over items.
- ExploreJ opens your journal. Escape opens the menu or closes a panel. There is no timer.
- PhoneThis version needs a keyboard; touch movement is not available yet.
Cozy farm RPG · game 03
Restore the Workshop
An unfinished cozy RPG from Game Lab Academy. Explore Willowbrook, help Nora resolve a broken service promise, arrange a delivery, and rebuild the workshop frame. Helping her unlocks an optional carrot harvest around town. This is one early chapter, with more of the story still to build.
Then tell me what felt off.
- Was it clear what to do and where to go?
- Did helping Nora, repairing, and harvesting feel connected?
- Where did the story or controls become confusing?
The finished games live in the arcade, free to play. If you want your own questions inside one of those, that's an hour with me, $59.99.
More unfinished games will show up on this page as I build them.