E.M. Designs · DevLearn 2026 · Deadline Run finished game

The game is reusable. Now make the words your own.

This is the game from the session, already converted. Its words sit in one file you can change without code. Play it, edit its storyboard, then put the saved game into Storyline. You need no AI for any of it.

EMMA maps to this guide: Explore and Model in Part 1, Modify in Part 2, Actualize in Part 3. Extras are optional.

Part 1: Play · Step 1 of 12

Open your finished game

Welcome! This kit holds the game from the session, already converted. You can play it and change its words without Claude Code.

Do this
  1. Extract the ZIP. On Windows, right-click it and choose Extract All. On Mac, double-click it.
  2. Open deadline-run-finished-game and double-click START-HERE.html. Work in the extracted folder, not inside the ZIP.
You should see
The guide, storyboard-edit.html, and game are together.
If not
If you see another folder with the same name first, open it too. Keep going until those three items are together.

What do I need?

You can play and edit this game without AI or an account. Part 3 needs Storyline 360 and your own Articulate access.

game/
The finished game. This is the folder to put into Storyline.
storyboard-edit.html
The editor for the game's words. It stays beside game/.
examples/
Two fictional spreadsheets for the optional import.

Part 1: Play · Step 2 of 12

Play the game

See what it does before you change its words.

Do this
Open game and double-click index.html. Walk to Bob, follow his Space prompts, pick a problem line in his document, read his reply, then try the run.
You should see
Deadline Run opens in your browser. Arrow keys or A/D move; Space, Up or W jump. Release a key before pressing it again. Losing a round is okay.
If not
If the wrong app opens, choose Open With and your browser. Use a computer with a keyboard and make the window bigger if the game asks for more room.

Part 2: Edit · Step 3 of 12

Open your storyboard

Your storyboard is the editor where you change the game's words. It sits beside the game folder.

Do this
Double-click storyboard-edit.html, beside the game folder.
You should see
The editor shows the game's scenes and their pictures. Its game folder is beside it.
If not
If the pictures are missing, check that you extracted the ZIP and that storyboard-edit.html is still beside the game folder.

Part 2: Edit · Step 4 of 12

Change the Subject line and its reply

One recognizable change will let you tell whether your save worked.

Do this
  1. Open The document, then find Subject. Press its Change button.
  2. Keep it marked as a problem. Replace its line with: URGENT: Confirm your password before today's staff meeting
  3. Find Bob's reply for that line and enter: Good catch. Pause and verify this request through your usual IT contact, not by replying here.
You should see
The document picture shows your Subject line, and the matching reply stays with that choice. Other lines remain.
If not
If a length warning appears, shorten the words. Keep this first edit small.
See an example of the open Subject line
The editor's Subject line, changed to the example and marked as a problem, with Bob's new reply under it.
Use this example picture to find the fields in your own editor.

Use fictional examples, not real names, passwords, patient details or confidential workplace content. In this example, the password request and surrounding clues make it a problem. Urgency alone is not proof of a scam.

Part 2: Edit · Step 5 of 12

Preview your change

Preview is a rehearsal. Nothing is saved yet.

Do this
Press Try it in the game. Play until Bob's document appears, pick Subject and read the reply.
You should see
The preview game shows your new Subject and feedback.
If not
If a popup is blocked, allow this local page to open a tab and try again. Open the editor by double-clicking its file, rather than from a website. If words spill out, shorten them before saving.

The preview carries unsaved words. The game you reopen from its folder reads the saved questions.js instead.

Part 2: Edit · Step 6 of 12

Save for the game

Put the checked words where the real game reads them.

Do this
Return to the editor and press Save for the game. If a folder picker opens, pick the game folder beside this editor and allow the save. If the browser downloads questions.js, move that file into the same game folder and replace only its old questions.js.
You should see
This game folder contains one file named exactly questions.js. Check the game folder in the editor checks where the save landed.
If not
If you cancel the folder picker, choose Download questions.js instead. Use the newest download. Rename questions (1).js to questions.js before replacing the old file. Show file extensions so you do not make questions.js.js. Fix any missing or overlong field the editor names.

The folder must be the game beside this editor, rather than Downloads or the whole kit. If the message says it saved in another folder, pick the game folder beside this editor.

Part 2: Edit · Step 7 of 12

Reopen the saved game

This is how you know the change reached the file, not only the preview.

Do this
Close the preview. Open the game folder and double-click index.html. Play to Bob's document, select Subject and read his reply.
You should see
Your new Subject and matching reply appear without using the editor's preview button.
If not
If the old words appear, close game tabs, check that the newest file replaced the old questions.js, then reopen index.html. Keep your work while you check where the save landed.
See the example edit in the actual game
Bob's inbox in the game, with the changed Subject: URGENT: Confirm your password before today's staff meeting.
This example shows the changed words in a reopened game. Now look for your own words in the game you reopened.

Part 3: Storyline · Step 8 of 12

Insert the game folder

The editor stays with you. The game folder goes into Storyline.

Do this
On a Storyline slide, choose Insert > Web Object > Browse. Pick the folder named game, inside deadline-run-finished-game, then confirm with OK. Size the game to use most of the slide.
You should see
The slide holds a web object. Storyline Preview cannot run it; publish to try it.
If not
The folder picker shows only the folders inside game, like assets. That's expected: select game itself. Keep everything inside game together. If you do not have Storyline access, keep your checked local game and do this part later.

Part 3: Storyline · Step 9 of 12

Publish to Review 360 and test

Review 360 is Articulate's website for reviewing courses. This kit's Review 360 route has not been tested yet.

Do this
  1. Choose Home > Publish, then Review 360 on the left. It's often already picked.
  2. If asked, choose Create a new item. Give this test a title and press Publish.
  3. When it finishes, press View Project. Click once inside the game before using the keys, then play to your changed line and reply.
You should see
Your course opens in Review 360. The game is on the slide where you put it.
If not
If nothing opens, sign in to Articulate 360, open Review 360 and find the title. If you see this guide instead of the game, reinsert game itself. If the game won't play in Review 360, your local game is still finished. Write "Review 360 later."

An LMS is your company's training system. If your organization requires an LMS package, use its Storyline publishing settings and normal upload process. This game does not automatically report its score to the LMS.

Articulate's Review 360 guide and LMS publishing guide need internet access.

Part 3: Storyline · Step 10 of 12

Update the game after another edit

Storyline keeps a copy when you insert the game. Publishing alone keeps that old copy.

Do this
  1. Preview, save, reopen and play the changed local game.
  2. In Storyline, select only the game's web object on the slide and press Delete. Keep your source game folder.
  3. Choose Insert > Web Object > Browse again and pick that saved game folder.
  4. Publish again, open the course, click inside the game and check the new words and reply.
You should see
The published course shows the latest saved edit.
If not
If old words remain, check the local saved game first, then confirm you inserted that same game folder again. Do not delete your source folder to fix a course copy.

Extras · Step 11 of 12

Try a spreadsheet later

This is optional. It unlocks nothing; your saved edit can stand on its own.

Do this
Use the editor. Press Export a spreadsheet (CSV) to keep your current words. Then press Import a spreadsheet (CSV) and choose audience-a.csv or audience-b.csv from examples. The B file turns Bob's inbox into a room booking form. The A file brings back the game's starting words. Read the replacement message before accepting it.
You should see
The editor describes the imported words or explains what needs attention. Import changes the draft; it does not save the game.
If not
If you want to keep your current draft, choose Keep what is on this page. To undo an accepted import, press Undo import, or import the CSV you exported. Preview, save, reopen and play any import you keep.

Extras · Step 12 of 12

Try one small AI change later

Keep a working version and your saved questions before an optional code experiment.

Do this
First, copy game/index.html outside game with a clear name, like index-before-ai.html. Then, in the Claude desktop app, choose the Code tab and open deadline-run-finished-game. Tell it which steps you did, and ask for one change from CHANGES-FOR-FUN.txt.
You should see
The game shows that change. If you changed the Subject line, it and its reply are still there.
If not
If it breaks, return to your preserved working version.

AI can need an account and have usage limits. This extra is not needed to finish your edit. Use only fictional, non-private content.