2-D platformer
Move through a timed world, spot what matters, and act before the opportunity passes.
Urgency, prioritization, and consequences.
Scenario, setting, character, dialogue, hazards, and endings.
Build Day · From $2,500
Choose a preconfigured format. Send the content you already have. I prepare the first version before we meet, then your team directs the changes while I build live. We spend one afternoon together.
We agree on the activity, content, delivery route, timing, and price before the Build Day is booked.
Three starting formats
The mechanics already exist. Your team makes the instructional choices: scenario, wording, feedback, difficulty, and branding within the format we agree.
Move through a timed world, spot what matters, and act before the opportunity passes.
Urgency, prioritization, and consequences.
Scenario, setting, character, dialogue, hazards, and endings.
Inspect a realistic email, form, chart, or report. Click what is wrong and get useful feedback.
Compliance, quality control, and judgment.
Document, correct answers, feedback, scoring, and finish state.
Put your questions inside familiar arcade play. Answer to advance and practice again.
Onboarding, product facts, terminology, and refreshers.
Game choice, question bank, feedback, pacing, and brand.
The game mechanics, structure, and round length stay within the chosen format. The agreed activity is finished together; a new mechanic or larger experience needs its own scope.
See learning games built for real jobs Try a public game exampleBefore, during, after
We choose the format and handoff route, then you send your content about a week ahead: the questions, scenario, or document, with the correct answers and the feedback you want. One decision-maker signs it off before we meet. Include exact regulated wording and your brand assets.
One afternoon. Your content is already in the format when we meet. Your team directs tone, feedback, scoring, and pacing as I make the agreed changes and test the activity.
You keep the finished activity in the agreed package: a SCORM package for your LMS, a web object for Storyline or Rise, or a hosted link. We test the LMS launch together when that is the route selected.
SCORM 1.2 is the default LMS package; SCORM 2004 is available on request. Confirm the destination on the call because it affects preparation and testing.
Team enablement · From $5,000
A standard Build Day hands over the agreed finished activity. Enablement adds the editable source and time to practice maintaining it with your team.
Book a free 20-minute callEnablement is priced per team based on the size of the working session. The final number and scope are agreed on the call.
Start with your content
We will choose the right format and agree on a realistic finished activity, handoff, and schedule.