2-D platformer
A character runs through a world under time pressure, dodging hazards and collecting what matters. Learners spot something wrong at the start, then race to act on it.
Best for: urgency, prioritisation, and consequence. Anything where the lesson is that hesitating costs you something.
Proven on: phishing awareness and PHI handling, most recently with a live room of sixty in August 2026.
- The scenario and what goes wrong
- The setting and backdrop
- Your character, from six, or your own
- Every line of dialogue
- What the hazards represent
- The win and lose endings